Whether you're a golfing pro or just here for the banter, Big Caddy is your ticket to a round of golf with a difference. Each card in the deck brings its own unique strategy to the course, turning bogeys into birdies and tough lies into moments of triumph. From getting out of tough spots with the ‘Trap’ Card to turning the entire green into your personal target with ‘Greens The Hole,’ each play is a chance to change the game.
For a breakdown of what each card means & top tips on how and when to play it, check out the info below.
Big Caddy Golf Cards
TRAP CARD: "F%#k It… Just Chuck It"
Use this card for tough shots like deep bunkers, thick rough, or when stuck behind a tree. Stand on either side of your ball and throw it instead of hitting it. Your throw counts as a normal stroke.
*Note: This holographic card cannot be countered until it’s out of play.
GREENS THE HOLE
Turn the entire green into the hole! Play this card before your stroke anywhere on the course. Perfect for chasing a hole-in-one on a par 3 or aiming for an albatross on a par 5. This card stays active until you reach the green.
*Note: This holographic card cannot be countered until it’s out of play.
SKULLIGAN
Mulligan with a twist! If you hit a bad shot, play this card to re-hit. Both you and your partner get another shot. The penalty is 3 sips of your drink, so use wisely.
STOP SHOT
Neutralise an opponent’s turn. Play this card anywhere on the course to prevent one player from the opposing team from taking their shot. Ideal for critical moments like tight tee shots or tricky doglegs.
BOOMERANG: "That was nice… let’s see it twice!"
Force an opponent to redo a great shot (unless it went in the hole). Their first shot doesn’t count, and they must replay it. Can be played anywhere on the course.
DRINK DRIVER
Challenge an opponent to a longest drive contest. Play this card on the tee box. The loser must drink a full beer (10 sips). Partners can still take the best shot, but only the challenger and the opponent face the drinking penalty.
FURTHEST FROM THE PIN (sinks a tin)
Challenge an opponent to a nearest-to-the-pin contest on the tee box. The one furthest from the hole takes 5 sips of their drink. Partners can still play, but only the challenger and the opponent face the drinking penalty.
NO TEES
Force the opposing team to hit off the ground, no tees allowed! The ball must be dropped from knee height.
*Pro Tip: Combine with "Drink Driver" for maximum effect.
GRAND-PAR
Make the opposing team aim for par. Play on the tee box of a tricky hole. If they miss par, they take penalty drinks equal to the hole’s par. If they make birdie or better, your team drinks.
*Pro Tip: Stack with "Stop Shot" to really challenge them.
BOUNDY HUNTER
Penalise an opponent if they hit into a hazard. Play anywhere on the course. If they land out of bounds, in a bunker, or water, they drink a full drink (10 sips).
*Pro Tip: Combine with "No Tees" for added pressure.
2 OR THE SHOE
Make long putts harder! Play this card on the green before an opponent's stroke. They have two tries to sink the ball or face a penalty. If they make it in one, your team drinks 5 sips from a shoe!
THE JOKER
Create your own rule before the first tee. Use your imagination or check our website for ideas. Submit your best ideas for others to enjoy by visiting our website or scanning the QR code below.